I am a proactive individual with a great passion for video games, and a desire to ensure quality for fellow players. I have demonstrated leadership skills throughout my career and developed technical skills on multiple platforms. I continually strive to learn more and communicate that knowledge to those that it would benefit. My long-term goal is to continue to enhance my skill set, so that I can assist and lead all future projects to success.
Titles: South Park: The Fractured but Whole, Tetris Ultimate, Toy Soldiers: War Chest
Initially assigned to oversee QA and feature planning, then additionally handled submissions for PS4, XB1
Moved on to first party production, with focus on assisting the main production team in all areas related to the game development process, primarily with our internal and external QA teams, and engineering
Admin for Jira for the entire studio, assisting all projects with dashboard/filter creation, etc.
Worked on documentation for game features, and updating stakeholders at all stage gates
Managing the Development QA team in the studio; also managed Ubisoft QA teams around the globe
Liaison for the various stage gate assessment teams: Compliance, Network, first party and Ubisoft guidelines, etc. My role was to ensure that our development team understood which guidelines they needed to follow, and offer suggestions to accomplish this on time with our project stages
Managed licenced IP as a first- and third-party producer
Admin for handling all first party consoles for updates, maintenance, and usage feedback to the studio teams