I am a proactive individual with a great passion for video games, and a desire to ensure quality for fellow players. I have demonstrated leadership skills throughout my career and developed technical skills on multiple platforms. I continually strive to learn more and communicate that knowledge to those that it would benefit. My long-term goal is to continue to enhance my skill set, so that I can assist and lead all future projects to success.
Titles: All 2K developed/published titles, unannounced R&D projects
Producer for the Analytics team
Responsible for ensuring that our five sub-teams were on target with tasks, and stakeholder expectations were set and met. Our team was split into Data Engineering, Data Science, Reporting, Mobile, and Monetization
My team did not use project/task tracking before I joined, so I added this, starting with Jira
Titles: League of Legends, unannounced R&D projects
Responsible for ensuring that global live services for all our products were up and running, aiming for 99% uptime
Live Producer for European/Russian/Turkish servers of League of Legends. My main role was to interact with regional managers and our engineering teams, to ensure the correct operation of the game for our players, identifying potential issues through data trends and planned changes
Assisted with the adoption of GDPR, so that Riot was compliant with the EU’s new data privacy regulations
Lead incident triages, engaging the correct teams, and updating stakeholders. As incident commander, my role was also to confirm SLAs were observed between our teams
Heavily engaged with our NOC (Network Operations Centre), monitoring service metrics
Data analyst and Jira/Confluence admin for my team, providing regular updates to the entire company
Focused on R&D projects, leading the efforts required to launch games (age ratings, first party submissions, etc.)
Titles: South Park: The Fractured but Whole, Tetris Ultimate, Toy Soldiers: War Chest
Initially assigned to oversee QA and feature planning, then additionally handled submissions for PS4, XB1
Moved on to first party production, with focus on assisting the main production team in all areas related to the game development process, primarily with our internal and external QA teams, and engineering
Admin for Jira for the entire studio, assisting all projects with dashboard/filter creation, etc.
Worked on documentation for game features, and updating stakeholders at all stage gates
Managing the Development QA team in the studio; also managed Ubisoft QA teams around the globe
Liaison for the various stage gate assessment teams: Compliance, Network, first party and Ubisoft guidelines, etc. My role was to ensure that our development team understood which guidelines they needed to follow, and offer suggestions to accomplish this on time with our project stages
Managed licenced IP as a first- and third-party producer
Admin for handling all first party consoles for updates, maintenance, and usage feedback to the studio teams
Acting QA Manager for Just Dance at Ubisoft Reflections. Main responsibilities started for the Xbox 360 and Xbox One platforms, including SmartGlass integration; shifted for the next-gen Xbox One and PS4. Partially responsible for all remaining platforms for our title (PS3, Wii & Wii U), working with other studios
Utilised agile methodologies to improve product testing & team communications. We transitioned from waterfall to agile (initially within QA), which went into full effect for our entire project, worldwide
Collaborated with external QA & development teams in Romania and India, daily
Contributed to the team’s knowledge database by bringing in years of prior QA leadership & testing experience
Admin for Jira for our studio; responsible for creating/updating the various team/discipline dashboards
Heavily worked with my Production/Development teams daily to ensure that testing was held to high expectations
Ensured that my team and I monitored code check-ins in Perforce, and took appropriate actions
Moved to the USA to assist with the training of our newly formed North American team
Responsible for carrying out compliance tests on the Xbox 360 platform; knowledgeable in the respective development hardware/software; updated compliance glossaries and performed guideline reviews on titles
Actively kept up to date regarding all compliance areas (Sony, Nintendo, Microsoft, and PC)
Administered DevTest/DevTrack
Communicated heavily with development studios, keeping them current with first party updates
Completely rearranged how the network was set up for our online testing, and received an EA award
Responsible for carrying out compliance tests on Sony platforms, mainly PS3 and PSP
Actively kept up to date regarding all compliance areas (Sony, Nintendo, Microsoft, and PC)
Administered DevTest/DevTrack
Created and led a group that was responsible for all development software/hardware updates; actively maintained a SharePoint site that was continually updated; created documentation for all platforms
Worked heavily with the newly formed localisation team in Madrid, training them in compliance