I am a proactive individual with a great passion for video games, and a desire to ensure quality for fellow players. I have demonstrated leadership skills throughout my career and developed technical skills on multiple platforms. I continually strive to learn more and communicate that knowledge to those that it would benefit. My long-term goal is to continue to enhance my skill set, so that I can assist and lead all future projects to success.
Titles: Magic The Gathering: Arena, unannounced R&D projects
Technical Producer for the Online Game Services team; backend support for all games and projects.
Managed work with a co-dev studio on AI projects for games and internal teams, using Google GenAI. Delivered three projects: MtG assistant, codegen tool, and analytics assistant.
Created an initiative for the team to focus on following technical, legal & platform guidelines.
Managed the successful addition of new parental consent and age verification tools for our games.
Led intake processes for games to use our centralised tools for analytics, social, and login services.
Ensured that project deliverables were timely for our various internal and external milestones. I planned all work for my teams, creating pipeline processes for seamless integrations and handoffs.
Assisted as Jira admin for the studio, and taught its usage to our teams. Weekly reports given to team leads to monitor tasks.
Titles: Borderlands 3, NBA 2K, WWE 2K, unannounced R&D projects
Producer for the Analytics team for all 2K games and projects.
Responsible for ensuring that our five sub-teams were on target with tasks, and stakeholder expectations were set and met. Our team was split into Data Engineering, Data Science, Reporting, Mobile, and Monetization.
Weekly and monthly analytics reports delivered to studio leadership, indicating player and revenue trends.
Titles: League of Legends, Legends of Runeterra, Valorant, unannounced R&D projects
Responsible for ensuring that global live services for all our products were up, aiming for 99% uptime.
Live Ops Producer for European/Russian/Turkish servers of League of Legends. Interacted with regional managers and engineering teams, identifying potential issues through data trends and planned changes.
Focused on R&D projects, leading the efforts required to launch games (age ratings, first party submissions, regional rules).
Assisted with the adoption of GDPR, so that Riot was compliant with the EU’s new data privacy regulations.
Lead incident triages, engaging the correct teams, updating stakeholders, and confirming SLAs.
Data analyst and Jira/Confluence admin for my team, providing regular updates to the entire company.
Acting QA Manager for Just Dance. Began with the Xbox 360 and Xbox One platforms, including SmartGlass integration; promoted to manage next-gen Xbox One and PS4. Partially responsible for all remaining platforms for our title (PS3, Wii & Wii U), working with other global studios.
Transitioned my teams from waterfall to agile, initially within QA and then for the entire project.
Collaborated daily with external QA & development teams, located in Romania and India.
Jira admin for our studio; responsible for creating/updating all team/discipline dashboards.
Monitored code check-ins in Perforce, and took appropriate actions.
Moved to the USA to assist with the training of our newly formed North American team.
Responsible for carrying out compliance tests & submissions for the Xbox 360 platform, for all NA-published titles, including licensed IPs such as Lord of the Rings, Simpsons, and Hasbro titles.
Actively kept up to date regarding all compliance platforms (Sony, Nintendo, Microsoft, and PC).
Administered DevTest/DevTrack for the company.
Communicated heavily with development studios, keeping them current with first party updates.
Completely rearranged how the network was set up for our online testing, and received an EA award.
Responsible for carrying out compliance tests on Sony platforms, mainly PS3 and PSP.
Administered DevTest/DevTrack for my team.
Created and led a group that was responsible for all development software/hardware updates; actively maintained an internal site for all studios with documentation for all platforms.
Worked heavily with the newly formed localisation team in Madrid, training them in compliance.